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Movie Review: Black Panther (2018)

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Black Panther is the eighteenth film in the Marvel Cinematic Universe based on the comic book character of the same name, written and directed by Ryan Coogler, with Joe Robert Cole being a co-writer. The movie has a rich cast featuring Chadwick Boseman as Black Panther, along with Michael B. Jordan, Martin Freeman, Forest Whitaker, Andy Serkis, Lupita Amondi Nyong'o, Danai Jekesai Gurira, and Letitia Michelle Wright in the main roles, with others also serving their purpose in the plot. Surprisingly despite a long cast of 'main' characters and other notable actors also in place, it does not really feel like anyone is 'just there', every character has been given a decent role in the plot as well as given good screen time which makes you feel like 'they do have a point for being there'.

The plot of the movie is well structured and one of the better ones we've seen from MCU, like Spiderman: Homecoming, the character of T'Challa was already introduced in Captain America: Civil War and was not exactly given an origin story, instead we get into right when he is about to be crowned king after the death of his father(which we see here as a news report and a flashback, which happened to be a vital scene in Captain America: Civil War) and then we see his life move onward as king and the threat he would eventually struggle against, in the face of Erik Killmonger, a person who is a worthy antagonist for someone as powerful as Black Panther. Erik's character is being seen as a massive improvement for the MCU in terms of villains, a part where they tend to fall short. And while the character itself is nothing groundbreaking(and nor is the overall plot of the movie), he definitely is a marvel in the world of comic book movies which more than offer have lacking antagonists(something the Netflix Marvel shows arguably has been consistently doing better) and is one of the most solid villains you'll be seeing in a long time. He's a badass, he's got a vibe and he has a backstory which makes you think twice before outright labeling him as a bad guy, with a lot of the audience actually siding with him. There's also a twist or two here and there which, if may be predictable, still works and makes the plot more intriguing than it already works. The only character I felt, while not useless, was not really entirely necessary either, was Martin Freeman's. To roughly quote a friend of mine who watched the movie, 'I guess they just needed a good white character for the sake of it'.




The atmosphere of the movie is one of the most important bits, whether it's visual, in the writing, or the music. Speaking of which, it seems like Marvel is finally hiring people to do their OST this time, because we have been seeing an improvement with the likes of Guardians of the Galaxy, Thor Ragnarok and now Black Panther. Black Panther is full of rich soundtracks that are perfect for the atmosphere of the movie and make it all even better, and some of the characters have their individual tracks which is music you can actually listen to without the movie and enjoy, such as Erik Killmonger's theme for example. And it really differs for the themes linked to the characters themselves not just the scene, like more native characters to Wakanda would have more atmospheric tunes to their homeland while someone like Killmonger has a more ghetto feel due to his upbringing in the states.




Final Verdict:

Black Panther is a 9 out of 10

The movie also finds the right balance of seriousness and a small touch of MCU comedy, not overdoing either of the elements unlike some of the previous films. While Thor Ragnarok felt like an outright comedy film, Black Panther feels very serious and intense, while also giving human personalities to the characters which can be quite humorous at times. Whereas when it's time for action there's no joking around, and the movie has some of the best directed action sequences in the MCU, which have just the right touch of intensity and cool visuals and keep you interested in more. The 3D is also very well utilized and isn't distracting, but rather something that improves on an experience that is already a visual treat.

There's no complaints with Black Panther, it's worth the hype you've seen around. The movie is absolutely solid and delivers well in every regard, whether it's story, action, acting, visuals or music, it does not fall short in any way. You should definitely go ahead and watch it and it might end up being a movie you revisit the theater for because you can't have enough of it.
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Published On Entertainment Ghost At Wednesday, February 21, 2018

How To Disable 'Articles For You' and Get The 'Bookmarks' and 'Recent tabs' Buttons Back in Google Chrome Version 60 for Android

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Since the new version 54 update enrolled on the Google Chrome of Android, it replaced the 'recent tabs' and 'Bookmarks' buttons on the homepage with 'Articles for you', which is basically random news posts from different websites. And on version 60, they altered the previous method of disabling the 'Articles for you' and getting the bookmarks back.



The 'Articles for you' homepage in Chrome version 60.



Several people are having trouble figuring out how to remove the 'Articles for you' from their Chrome and go back to the usual homepage with the 'Bookmarks' and 'recent tabs'.

Here's how you can get the original home screen with the bookmarks and recent tab buttons back and disable 'articles for you':

Firstly, open Chrome on your Android device, and enter this url in the address bar:
chrome://flags/#enable-ntp-popular-sites

The url will open this screen.


Afterwards, tap on 'Default' on the 'Show popular sites on the New Tab page' option, and choose 'Disabled' from there.


Then, open this url in your address bar:
chrome://flags/#enable-ntp-remote-suggestions


The url will open this screen.


Then tap on 'Default' on the 'Show content snippets on the New Tab page', and choose 'Disabled' from there.



After that, simply relaunch your Google Chrome and the homepage will be back to normal, with 'Articles for you' disabled and 'Bookmarks' and 'New Tab' buttons back. That's all!



Back to the normal layout.
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Published On Entertainment Ghost At Sunday, September 10, 2017

Movie Review: Spider-Man: Homecoming (2017)

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Spider-Man: Homecoming is the the sixteenth film in the Marvel Cinematic Universe. The movie is directed by Jon Watts and while the story is by Jonathan Goldstein and John Francis Daley. It's produced by Marvel Studios, Columbia Pictures and Pascal Pictures and distributed by Sony Pictures Releasing.

The movie features a cast of Tom Holland, Michael Keaton, Robert Downey Jr., Jon Favreau, Donald Glover, Zendaya, and Marisa Tomei in leading roles, with other actors such as Tyne Daly and Michael Mando making shorter appearances.





After the original Spider-Man trilogy got rebooted, and we had one good movie after the mixed feelings Spider-Man 3 left us with, things were looking up. But unfortunately, The Amazing Spider-Man 2 went downhill, and we eventually had another Spider-Man getting it's sequel canned. With Sony not left with much to do rather than another reboot that may or may not have worked, things looked grim for the movie career of the web slinger. We'd watch more and more MCU movies and hope Spider-Man pops up in the next Avengers. Then we had Captain America: Civil War(which is technically an Avengers movie anyway), and we were all shocked to see our friendly neighborhood Spider-Man in it's comic accuracy glory. And like a dream come true, Sony and Marvel struck up a deal and we finally got the Spider-Man movie we deserved since the Spider-Man 2 in the Sam Raimi trilogy.

I have to say, I was excited and had a nerdgasm seeing one of my most favourite superheroes finally get the adaption he deserved, one of the rare times I actually said 'whoa' and repeated lines of characters in awe while watching the movie(before you lynch me, I wasn't remotely loud) and I knew I had to take a little break before I write the review to avoid any bias under the hype of watching the best Spider-Man movie I had been waiting for since years.




Without wasting more of your time, lets get onto the review.

Spider-Man: Homecoming, despite being a reboot, is actually not an origin story, taking place before and after Captain America: Civil War. In the MCU chronology, it is set in present time and while it's advised to watch Civil War before getting into this one, it also wont make *too much* of a difference if you watched this first instead as the movie is pretty self explanatory, also featuring a short 'recap' recorded by Peter Parker himself.

As stated above, the movie does not waste time making you watch Uncle Ben die yet again and takes you into the life of a high school Peter Parker who has been Spider-Man for quite a while now, struggling to maintain his grades as well as his life as a hero and impressing Tony Stark(also correcting his posture when confronting criminals so he can finally be somewhat intimidating). Things take a different turn when Peter figures out that a group of men have started making and selling new weaponry with alien technology and tries to confront the gang, but not long until he realizes their leader Vulture is not one to be taken lightly.


It's honestly amazing that we are living in a time when superhero movies can actually afford to have characters from other movies intervening in the plot and making an impact. Iron-Man in a Spider-Man movie? Sign me up. A common concern was raised regarding Tony's appearances in the movie, fearing he may be emphasized on. But the movie managed the character perfectly, not overdoing it by any means. Not just Stark, all characters fit in perfectly like pieces to a jigsaw puzzle and have a fair time of role, while also not holding onto cliches from the previous 5 Spider-Man movies we've had and giving a new touch to every character, giving us an amazing Spider-Man that is comic-accurate in his wit, intellect and overall personality, and giving us the version we really deserved. Speaking of characters, the Vulture is one bad-ass antagonist that actually makes you acknowledge his presence. You don't think 'yeah another guy Spider-Man's going to send to jail', rather you feel like 'holy -, how's Peter gonna take on this guy?', and to make it better the character is not one-dimensional and has been given good depth, which makes him an interesting yet fearsome foe that Spider-Man really is challenged by in the movie.




The story of the movie is well structured(but do not use your phone on this one, or you'll have no idea where it's going for the first half) and isn't too much to take in for a first Spider-Man film in the new trilogy, while also keeping you wondering what happens next, being packed with a couple of surprises you might not expect and a large arsenal of easter-eggs and references to catch up on. The movie also incorporates more comedy than you'd expect after watching the previous Spider-Man films, but it also has it's serious moments to balance that, giving you the experience you've been hoping for being a fan of the comics. Speaking of it's moments, while the fights are good, you might feel slightly lackey there because if you were expecting a long fist fight against Vulture, I gotta say you'd be slightly disappointed as they went for more story-telling than beat em ups in the film(it is something I believe should be more balanced in the sequel). But, it's all made up by the rescue scenes of the movie which are really well written, acted and shot and the ship sequence gives you a slight nostalgia with the train sequence of Spider-Man 2, while also not being a cliche and having it's own touch.




The 3D of the movie was well made, it wasn't overdone yet it really bring out some parts of the movie, especially with the Vulture. It was eye candy looking at that suit design and the animation, and only left me wanting more of it after I was done. The soundtrack of the movie was also pretty good and fit every part of the movie very well, equally establishing a tone of intensity while also having it's teen moments, and the sound effects really made every scene standout and made you feel the heat of the moment.

On an unrelated note which does not affect the movie directly, Marvel should have advertised the movie a bit better. Like I expressed my dismay with Captain America: Civil War, Marvel showed too much footage of Spider-Man: Homecoming in promotional content to the point watching the movie feels quite like you have already seen it. This is something the DCEU is recently doing better, such as with Wonder Woman, as well as Fox with Logan where you could not even tell who the antagonist was. So Marvel should really start being more clever with the reveals.



Final Verdict:

Spider-Man: Homecoming is an 8.5 out of 10

Living up to the hype and expectations, Spider-Man: Homecoming is the amazing Spider-Man film we've all been waiting for, and is the single best Spider-Man movie we've had since Spider-Man 2. A well made story, a perfect Peter Parker *and* Spider-Man(that's right, we don't have to pick one actor for playing one part of the role better anymore), and setting up it's own identity while also paying homage to the previous ones, it becomes a dream come true for every fan of the comic and will leave you shooting webs in your dream.

The movie is definitely recommended and I will go myself for a rewatch. Only thing keeping it from a straight 9 out of 10 is the lack of better fight scenes, but do not be fooled by that lack of a .5 because Spider-Man: Homecoming is a great film and most definitely everything you've been waiting for.

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Published On Entertainment Ghost At Thursday, July 13, 2017

Underdeveloped Art in Developing Countries

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In developing countries, being an artist is no easy job. Pretty much everyone struggles until there's a miraculous exposure, or they move to another country with a better appreciation for artists after which the country of origin suddenly loves them and feel proud over it(although I'd feel guilt rather, that we couldn't give the artist a break in our own country and they had to go to another for us to realize they were worth something).

But we often over look two things, which are the lack of artistic creativity as well as people forcing artists to hold back on it. Why? One reason. Patriotism. A lot of people with the capability of creating things unfortunately hold themselves back by basing their characters to be in certain countries or followers of certain beliefs and limit their options with how far they can go with that story and idea. And if the artists themselves don't want to do that, people often try to force them into it, saying they should use their project to portray their country or religion in a better light for the world through their stories.

Now don't get me wrong, I do believe it's cool to do that. But not everything can happen everywhere, certain stories fit certain types of characters and settings better. If you try to force them to specifics, it kills the point of both. You're showing the place to be something it isn't, as well as having completely unrealistic characters for someone of that origin. It only ruins your project as a whole and does not end up fulfilling either of the intentions. However, if you actually have something that fits the atmosphere, has characters that actually act the part and can make it all work, then that is exactly what you should do, and some do it as well of course. But unfortunately that number is smaller, and most of the times people just sacrifice their creative freedom by limiting it themselves, whether by themselves or unfair pressure.

A much better way, however, that we tend to ignore which actually portrays your nation in a better light is by appreciating the artists when they're trying to make something. Support their work, treat them like you would when they would become famous in another country. As art grows, the other countries will undoubtedly start to notice and actually see the fact it's coming out of your country. That is something that will legitimately make them see everything in a better light, rather than poorly constructed stories about a generic superhero with no development simply being from your country. Fictional adaptions are going to be taken as just that; fictional. If you actually make your country able in terms of production, that is something that actually improves it's scene, something that makes people notice it and realize it's not all bad, rather has unrelenting potential.

So instead of holding artists back(and yourself), let them and encourage them to make good things. Appreciate them, support them, and spread them. It is the only way you can shed some positive light on your countries and beliefs artistically, not through forcing it into fiction when it does not fit in but rather producing quality content.
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Published On Entertainment Ghost At Monday, June 26, 2017

Revisiting The Max Payne Trilogy; An Overview

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Max Payne is one of the most popular franchises in the video game industry. It is loved for its gritty neo-noir setting and explosive action that's like straight out of a John Woo action flick, and featuring a great storyline, while being the game that popularized bullet-time into video games and set a new bar for third-person shooters.

If you’re guilty of not having played the Max Payne franchise for all those years, then this should get you convinced to give it a go.

Starting out with the original, Max Payne is a third-person shooter action video game that was developed by Remedy Entertainment and published by Gathering of Developers in 2001 for Microsoft Windows(PC). Later it was ported to the PlayStation 2 and Xbox, as well as a separately developed version for the Gameboy Advance, which were published by Rockstar Games. There was also a Mac OS port in the next year and years later, found its way to Xbox 360 and PlayStation 3, as well as Android and iOS.






Max Payne definitely set its own bar of standard when it came out and redefined action third-person shooter games, mainly with its inclusion of and popularizing the bullet-time mechanic, which basically lets you play all those cool action flicks with slow-motion shoot-outs, while featuring a good amount of weapons that are all useful and work out very well, and will have you strategizing your way through the levels and using the weapon most suitable for the situation. The gameplay is very fluid and fun, consisting of endless shooting. There are no melee attacks, the only non-firearm weapon in the game would be a bat. There is a good variety of weapons in the game, ranging from mild to heavy, short range to long range, grenades and finally, the sniper. All guns have proper sounds and have a good use, no weapon is useless(besides the bat, you'll only be using it when you're forced to through story).

To make things even cooler, throughout the game you can collect pain killers, which you use to replenish some of your lost health.






The game has a fair length, spawning 10 hours on an average play for a usual gamer, and lacks replay value besides harder difficulties which are unlocked as you beat it over and over. Thankfully, you will not be forced to play through a boringly easy mode to unlock the harder ones, as the easiest mode is rather challenging for its name anyways. The hardest difficulty would have you don a personification of Sam Lake’s constipated grin that stays on Max Payne’s model in the game even if he’s burning to death. Beating the game on different difficulties also unlocks slightly different modes to replay the game, such as ‘New York Minute’, which forces you to complete each chapter in a limited time, and ‘The Last Challenge’, in which you have a fight with perpetual bullet time against a certain kind of enemy from the game.

The story is one of the best stories you'll find in a third-person shooter action game of its kind, which is thrilling, containing some suspense and allowing the game to be long enough to give you a satisfactory experience. While it appears cliche at first, the way it plays out and its characters are distinctive, and provide one hell of a ride.





The game starts with a story that is nothing new for a typical revenge flick, starting in New York City, 1998, with a detective coming home to find his loving wife and baby murdered, and thus embarking on a revenge in the worst blizzard of New York. What makes it special is the way it is presented, and its characters that are rather unique and distinctive in an otherwise cliche revenge story. The story is not that cliche anyway, as it starts off as one but eventually expands to a conspiracy and larger picture, not being limited to crime dons and the mafia, but also having high profile characters such as governmental and corporate individuals. Even the generic characters such as the mafia, are portrayed a bit differently than the usual and have fun personalities to follow, and the game has a lot of humor here and there, featuring Max Payne as a very sarcastic individual himself, while other characters can be funny as well, and even regular henchmen are given a bit of personality by having them talk to each other at certain points of the game.

Instead of long cut-scenes explaining the story, Max Payne has graphic novel panels with sound effects, music and good voice acting to explain and progress the story, with the characters played by real people, and Max Payne played by the writer Sam Lake himself. The casual in-game cut-scenes remain for shorter scenes. On the other hand, story is narrated by the voice of James G. McCaffrey as Max Payne, as Max narrates the story whether it's a graphic novel, a cut-scene or within gameplay.



Max Payne 1 Where it all began scene



If all that did not convince you to give it a go, the game has a few other elements to make itself stand out amongst the other countless action games, such as a special ‘nightmare’ sequence which plays out a bit differently than the normal game, and taking a little break from all the killing in the form of televisions throughout the game in which you can watch fictional TV shows such as 'Address Unknown' and 'Lords and Ladies', which are funny short shows that, although have no animation, have changing pictures much like the game's own cutscenes.

While the soundtrack is nothing groundbreaking, it fits in very well with the game and does a nice job of keeping you into the atmosphere, featuring one of the best video game themes. The voice acting is pretty decent in itself, and you’ll definitely love James G. McCaffrey’s narration as Max Payne.





In a final verdict, Max Payne is a 9 out of 10.


It is an excellent action third-person shooter that features stylish and fun gameplay that can be challenging, as well as an interesting way of progressing story through the graphic novels, with a good story and gritty design, while also keeping you giggling throughout the whole ride with its humor and sarcastic nature. The game's overall length is around 10-12 hours, which may seem short from some perspectives, but given the fact that the average games of such type are roughly 6-8 hours long, this is good enough. And while it lacks multiplayer or replayability in any form, the unlockable difficulty levels are a good way to enjoy the adventure all over again, but harder and more challenging the next time. The game is out on so many platforms by now, you can’t even make an excuse that you lack a device to play it on, so I hope you stopped reading this halfway through and went to the closest physical or online store to get the game.






After being done with the first game, you’ll instantly look for more. Lucky for you, Max Payne 2 lives up to the standard set by the first game, and features an even improved gameplay experience, alongside other aspects of the game.

Max Payne 2 was developed by Remedy Entertainment and published Rockstar Games in 2003 for Microsoft Windows(PC), PlayStation 2 and the Xbox platforms.

The game picks up where the first one left off, and not just in terms of story and setting but in gameplay as well. Taking everything from the first game, and improving on it, Max Payne 2 proves to be an experience even more solid than the previous title. The gameplay is now more fluid, and allows you to use bullet time without having to necessarily lunge around the place, while also still keeping that. The game is still difficult, and will have you strategize your load-out and methods to get through the area, although the Easy of this one is more forgiving than the first, while the other difficulties fill in for the hardened gamers. Among the new improvements, Max can now carry an extra weapon for instant use rather than having to select it before, such as grenades, a melee attack and you will also be playing as Mona for a segment in the game, which was a fun addition. The other things that made the first game unique also make a return, such as taking breaks from the usual gameplay and including a nightmare sequence, a gripping plot altogether with interesting characters, and having fictional TV shows for you to watch throughout the levels.



Revisiting Max Payne 2


Max Payne this time is played by Timothy Gibbs, while James G. McCaffrey continues to be the voice of Max Payne. And speaking of changes in the face, Max Payne now has multiple facial expressions(constipation does wear off)!

Unlike the first game which had a pretty decent length for an action game, a bad aspect of Max Payne 2 is that it’s shorter, spawning only 6 hours of gameplay. The first difficulty adapts to the player, if they are good it will remain fairly difficult, but if they keep dying, the enemy AI becomes weaker and more pain killers can be found. The game lacks replayablity, and the closest thing like the first game, is extra difficulties and modes. After beating the game, ‘New York Minute’ and ‘Dead Man Walking’ are unlocked. The first one is the game with a timer, where you are given score based on how quickly you finish it, and the second one is kind of a survival arena with five scenarios, Max must fight endlessly spawning enemies until he dies. But something that the first game lacked; finishing Max Payne 2 on the hardest difficulty will unlock an alternate ending to the game.





Like the first game the story is one of the best aspects of Max Payne 2. It picks up two years after the first game, and Max Payne is again a detective in the NYPD. While investigating murders by a group of hitmen, he eventually runs into Mona Sax who was presumed dead after the first game. Max Payne and Mona eventually have to join forces to figure out a bigger conspiracy which is full of betrayal and deaths. The story this time is less cliché than the first one, and is basically a noir-love story, in a way. The main characters mostly return from the first game, while some new ones join the cast, and while the game continues to be grim, it also incorporates humor at the right moments to keep the essence of Max Payne intact.






The game still uses graphic novel panels with sound effects to progress the story instead 
of cut-scenes, and the voice acting remains just as decent. The sound of the game, like the first game, is good and fits the atmosphere well, but nothing special besides the main theme, which is great. The sound effects are also pretty well-made, and every gun has proper sounds and enemies have more dialogue between themselves.


In a final verdict, Max Payne 2 is an 8.5 out of 10.

Max Payne 2 is an amazing action game that keeps up the stylishly fun gameplay and improves on it, while offering a story even better than the first one that will keep you engaged to find out what comes next, while maintaining chunks of humor in the gritty design of the game. The length of the game is criminally short but that is the only downside to this great game and the extra modes, while not much, should keep you occupied for a while to test yourself with hardcore conditions of the game’s difficulties. The alternate ending unlocked through the hardest difficulty is also a nice touch to have you come back to it, and playing as Mona for a part of the game was certainly a plus.






Max Payne 3 was developed by Rockstar Studios and published by Rockstar Games in 2012, for the first time not being developed by Remedy Games, nor written by Sam Lake. The game was released for Microsoft Windows(PC), PlayStation 3, Xbox 360 and Mac OS X.

Max Payne 3, like the previous games in the franchise, is a third-person-shooter action video game, and the gameplay is similar as well. However, as to be expected with the gap of a generation between Max Payne 3 and the previous games, the game is significantly different.

Keeping the kick-ass shooter experience intact, except even more fluid this time around, Max Payne 3 is a solid game that lives up to the standard of the franchise and makes it even more fun to shoot your way through heaps of bad guys, taking you through the skyscrapers and the streets of Sao Paulo, Brazil. The game finally adds a cover system which allows you to take cover behind objects to avoid taking damage, as well as other new additions to the gameplay such as being able to continue shooting even after falling down from a dodge(rather than having to wait until you get up), and ‘Last Stand’, in which if you have a pain killer left, if you run out of health entirely, you have a few seconds in bullet time to shoot the exact enemy who shot you down. If you manage to do that, Max will get back up using the remaining pain killer – whereas failure would mean Max dies. Other additions include proper melee attacks; if you get close to an enemy and attack, you enter a stylish take-down animation where you kill the enemy. The game also adds auto-aim for those that cannot properly kill enemies in free-aim, making it easier for new gamers. There’s also a nice range of weapons in the game, but for some reason there are no useable grenades in the game, only a grenade launcher that can be picked up occasionally. You also cannot have one weapon each of all the kinds of weapons in the game like the previous installments, making it limited and causing you to strategize your load-out.







The game is slightly longer than Max Payne 2, but still relatively short in itself, spawning around 8 hours of gameplay for an average gamer. The game has extra difficulties which you can play for a challenge, but extra modes for single player are initially not there. Through the last DLC released for the game, you can obtain a mode called ‘New York Minute Arcade Challenge’, which is pretty much the same as mode of the same name in Max Payne 2. Speaking of DLC, Max Payne 3 becomes the first game in the series to have DLC, with most of the content being multiplayer-only, only New York Minute Arcade Challenge and extra skins for Max being single-player content. AND speaking of multiplayer, Max Payne 3 finally becomes the one to introduce multiplayer to the franchise, which means you’d be playing the game for quite a while, contrary to the poor replayability of the previous titles(even in 2016, there’s some people available in the multiplayer community of the game). The multiplayer is also very well executed, as to be expected from Rockstar’s standards, and features tons of weapons, modes and skins(although some being DLC) and also includes grenades as a weapon; something missing from the single-player game. You can also carry over your crew from Max Payne 3 to Grand Theft Auto V. The game continues the tradition of including TVs around the game where you can catch an episode of a fictional TV show.






The story takes place several years after Max Payne 2, with Max Payne being addicted to alcohol and pain killers, and being very depressed and cynical with the world. No longer a cop in the NYPD, he moves to Sao Paulo and works as a bodyguard for a wealthy businessman. Hoping for a new start, Max Payne is instead thrown into a plot of conspiracy, corruption, betrayal and death, desperately trying to protect people, find the truth and a way out. The story is not that new, but it’s executed very well. The characters are decent, and while you may be able to predict some plots of the game, it can still surprise you with turns of events. Max Payne is as witty as ever, and continues to be voiced by James G. McCaffrey, again narrating the game, while the character is no longer modelled after Timothy Gibbs. Instead of progressing the story through the visual novel panels, it actually uses cut-scenes this time. While serious in tone generally, Max Payne 3 still mixes in moments of humor to keep the essence of the series alive, with Max back to making jokes unlike the second game, where his statements were more poetic.







The cut-scenes are well rendered and are quite a welcome change, the downside being the fact it takes away an important aspect of the atmosphere of the original games. Another issue with the cut-scenes is the fact they have an annoying effect that keeps shaking the screen with colors and highlights words on the screen, possibly trying to throwback to the graphic novel panels. But unless you have some sort of a condition, this shouldn’t really be an issue and the rest of the thing is fine. The voice acting is very decent, and the soundtrack of the game is also pretty good(although it may not be everyone’s cup of tea, as it is performed by HEALTH and caters to the specific atmosphere of the game). So something all 3 games share; we can all agree the theme is yet again the best part of the soundtrack, and this time there’s around 5 variations to it(hooray!). The rest of the sound effects are great as well, the pill popping, environmental damage, guns and yelling, all are done decently.








In a final verdict, Max Payne 3 is an 8 out of 10.

Max Payne 3 is a worthy addition to the franchise and is one of the best action games you’d be playing that came out in the past few years. The game is extremely fluid, the gameplay is very fun and it is accompanied by a good story to keep you hooked. The length of the game may not be that long, but it is still a satisfying experience, and to add up to the replayability, we have the multiplayer mode which is a very fun addition to the game, and a welcome addition as a whole to the franchise. If you enjoyed the first two games, or just enjoy TPS games as a whole, Max Payne 3 is certainly a game you should give a go. Max Payne 3 could be the last game in the series, and if that is the case, the franchise definitely ended on a high note. Only thing that could've been better would had been an inclusion of segments such as nightmare sequences, which were one of the things with the first two that made them so special.


If you still haven’t started playing Max Payne games after reading all this, you’re honestly missing out on one of the best action video game franchises of all time, and I would really recommend you to give it a shot. You can send in thank you letters after you’re done!

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Published On Entertainment Ghost At Monday, May 01, 2017